Red Dead Redemption 2
AppID: 1174180Current Price
$14.99
Estimated Owners
27.0M
Total Reviews
770.8K
Net Revenue
$145,725,301
Revenue Breakdown
| Gross Revenue (Est.) | $404,402,843 |
| Regional Pricing (15%) | -$60,660,426 |
| Discounts (25%) | -$85,935,604 |
| Est. Refunds (5%) | -$12,890,341 |
| Steam Fee (30%) | -$73,474,942 |
| VAT & Taxes (15%) | -$25,716,230 |
| Net Revenue (Est.) | $145,725,301 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Red Dead Redemption 2 generated?
Since its release, Red Dead Redemption 2 is estimated to have generated approximately $404,402,843 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $145,725,301.
How many copies has Red Dead Redemption 2 sold?
We estimate Red Dead Redemption 2 has sold approximately 27.0M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $404,402,843 in gross revenue.
What game engine does Red Dead Redemption 2 use?
Red Dead Redemption 2 was developed using the Rockstar Advanced Game Engine (RAGE) v8 game engine.
How much did it cost to develop Red Dead Redemption 2?
The estimated development cost for Red Dead Redemption 2 was around $370 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Red Dead Redemption 2?
The development team size for Red Dead Redemption 2 varied throughout development:
- Over 1,000 developers - Development (2010-2018)
- Approximately 1,600 people - Peak Development (2018)
- Hundreds of developers - Post-Launch Support (2019-2020)
Review Statistics
Positive
708.1K
Negative
62.7K
Game Information
Game Engine
Rockstar Advanced Game Engine (RAGE) v8
Genres
Production Cost
Red Dead Redemption 2 (2018)
$370 million
Team Size
Development (2010-2018)
Over 1,000 developers
Peak Development (2018)
Approximately 1,600 people
Post-Launch Support (2019-2020)
Hundreds of developers