Outer Wilds

Outer Wilds

AppID: 753640
Mobius Digital
Annapurna Interactive
Jun 18, 2020

Current Price

$14.99

Estimated Owners

3.1M

Total Reviews

89.0K

Net Revenue

$16,819,177

Revenue Breakdown

Gross Revenue (Est.)$46,674,963
Regional Pricing (15%)-$7,001,244
Discounts (25%)-$9,918,430
Est. Refunds (5%)-$1,487,764
Steam Fee (30%)-$8,480,257
VAT & Taxes (15%)-$2,968,090
Net Revenue (Est.)$16,819,177

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Outer Wilds generated?

Since its release, Outer Wilds is estimated to have generated approximately $46,674,963 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $16,819,177.

How many copies has Outer Wilds sold?

We estimate Outer Wilds has sold approximately 3.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $46,674,963 in gross revenue.

What game engine does Outer Wilds use?

Outer Wilds was developed using the Unity 2019.4.40f1 game engine.

How much did it cost to develop Outer Wilds?

The estimated development cost for Outer Wilds was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Outer Wilds?

The development team size for Outer Wilds varied throughout development:

  • Small team (approx. 5-10 people) - 2012-2015 (Early Development)
  • Core team of 12-15 developers - 2015-2019 (Full Production)
  • 13 core team members - 2019 (Launch)
  • Similar core team size (approx. 15-20 including additional support) - 2021 (Echoes of the Eye Expansion)

Review Statistics

Overall Rating Overwhelmingly Positive
96% Positive 4% Negative

Positive

85.1K

Negative

3.9K

Game Information

Game Engine

Unity 2019.4.40f1

Genres

ActionAdventure

Production Cost

Outer Wilds (2019)

$1.5 million

Team Size

2012-2015 (Early Development)

Small team (approx. 5-10 people)

2015-2019 (Full Production)

Core team of 12-15 developers

2019 (Launch)

13 core team members

2021 (Echoes of the Eye Expansion)

Similar core team size (approx. 15-20 including additional support)

Last updated: Aug 26, 2025