No Man's Sky
AppID: 275850Current Price
$23.99
Estimated Owners
12.6M
Total Reviews
358.9K
Net Revenue
$108,597,023
Revenue Breakdown
| Gross Revenue (Est.) | $301,368,018 |
| Regional Pricing (15%) | -$45,205,203 |
| Discounts (25%) | -$64,040,704 |
| Est. Refunds (5%) | -$9,606,106 |
| Steam Fee (30%) | -$54,754,802 |
| VAT & Taxes (15%) | -$19,164,181 |
| Net Revenue (Est.) | $108,597,023 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has No Man's Sky generated?
Since its release, No Man's Sky is estimated to have generated approximately $301,368,018 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $108,597,023.
How many copies has No Man's Sky sold?
We estimate No Man's Sky has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $301,368,018 in gross revenue.
What game engine does No Man's Sky use?
No Man's Sky was developed using the Proprietary Engine game engine.
How much did it cost to develop No Man's Sky?
The estimated development cost for No Man's Sky was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on No Man's Sky?
The development team size for No Man's Sky varied throughout development:
- 10-15 developers - Initial Development (2013-2016)
- 15 developers - Launch (August 2016)
- 20-25 developers - Post-Launch Updates (2017-2023)
- 25-30 developers - Current (2024)
Review Statistics
Positive
299.2K
Negative
59.8K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
No Man's Sky (2016)
$10 million
Team Size
Initial Development (2013-2016)
10-15 developers
Launch (August 2016)
15 developers
Post-Launch Updates (2017-2023)
20-25 developers
Current (2024)
25-30 developers