No Man's Sky

No Man's Sky

AppID: 275850
Hello Games
Hello Games
Aug 12, 2016

Current Price

$23.99

Estimated Owners

12.6M

Total Reviews

358.9K

Net Revenue

$108,597,023

Revenue Breakdown

Gross Revenue (Est.)$301,368,018
Regional Pricing (15%)-$45,205,203
Discounts (25%)-$64,040,704
Est. Refunds (5%)-$9,606,106
Steam Fee (30%)-$54,754,802
VAT & Taxes (15%)-$19,164,181
Net Revenue (Est.)$108,597,023

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has No Man's Sky generated?

Since its release, No Man's Sky is estimated to have generated approximately $301,368,018 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $108,597,023.

How many copies has No Man's Sky sold?

We estimate No Man's Sky has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $301,368,018 in gross revenue.

What game engine does No Man's Sky use?

No Man's Sky was developed using the Proprietary Engine game engine.

How much did it cost to develop No Man's Sky?

The estimated development cost for No Man's Sky was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on No Man's Sky?

The development team size for No Man's Sky varied throughout development:

  • 10-15 developers - Initial Development (2013-2016)
  • 15 developers - Launch (August 2016)
  • 20-25 developers - Post-Launch Updates (2017-2023)
  • 25-30 developers - Current (2024)

Review Statistics

Overall Rating Very Positive
83% Positive 17% Negative

Positive

299.2K

Negative

59.8K

Game Information

Game Engine

Proprietary Engine

Genres

ActionAdventure

Production Cost

No Man's Sky (2016)

$10 million

Team Size

Initial Development (2013-2016)

10-15 developers

Launch (August 2016)

15 developers

Post-Launch Updates (2017-2023)

20-25 developers

Current (2024)

25-30 developers

Last updated: Aug 26, 2025