Need for Speed™ Unbound

Need for Speed™ Unbound

AppID: 1846380
Criterion Games
Electronic Arts
Dec 1, 2022

Current Price

$69.99

Estimated Owners

1.8M

Total Reviews

52.3K

Net Revenue

$46,148,796

Revenue Breakdown

Gross Revenue (Est.)$128,067,702
Regional Pricing (15%)-$19,210,155
Discounts (25%)-$27,214,387
Est. Refunds (5%)-$4,082,158
Steam Fee (30%)-$23,268,301
VAT & Taxes (15%)-$8,143,905
Net Revenue (Est.)$46,148,796

Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Need for Speed™ Unbound generated?

Since its release, Need for Speed™ Unbound is estimated to have generated approximately $128,067,702 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $46,148,796.

How many copies has Need for Speed™ Unbound sold?

We estimate Need for Speed™ Unbound has sold approximately 1.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $128,067,702 in gross revenue.

What game engine does Need for Speed™ Unbound use?

Need for Speed™ Unbound was developed using the Frostbite 3 game engine.

How much did it cost to develop Need for Speed™ Unbound?

The estimated development cost for Need for Speed™ Unbound was around Estimated $50-80 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Need for Speed™ Unbound?

The development team size for Need for Speed™ Unbound varied throughout development:

  • Approximately 150-200 developers - Development (2019-2022)
  • 50-70 developers - Post-launch support (2023)

Review Statistics

Overall Rating Mixed
60% Positive 40% Negative

Positive

31.4K

Negative

20.8K

Game Information

Game Engine

Frostbite 3

Genres

ActionRacing

Production Cost

Need for Speed Unbound (2022)

Estimated $50-80 million

Team Size

Development (2019-2022)

Approximately 150-200 developers

Post-launch support (2023)

50-70 developers

Last updated: Aug 26, 2025