NARUTO TO BORUTO: SHINOBI STRIKER
AppID: 633230Current Price
$19.99
Estimated Owners
2.0M
Total Reviews
56.1K
Net Revenue
$14,152,570
Revenue Breakdown
| Gross Revenue (Est.) | $39,274,853 |
| Regional Pricing (15%) | -$5,891,228 |
| Discounts (25%) | -$8,345,906 |
| Est. Refunds (5%) | -$1,251,886 |
| Steam Fee (30%) | -$7,135,750 |
| VAT & Taxes (15%) | -$2,497,512 |
| Net Revenue (Est.) | $14,152,570 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has NARUTO TO BORUTO: SHINOBI STRIKER generated?
Since its release, NARUTO TO BORUTO: SHINOBI STRIKER is estimated to have generated approximately $39,274,853 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $14,152,570.
How many copies has NARUTO TO BORUTO: SHINOBI STRIKER sold?
We estimate NARUTO TO BORUTO: SHINOBI STRIKER has sold approximately 2.0M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $39,274,853 in gross revenue.
What game engine does NARUTO TO BORUTO: SHINOBI STRIKER use?
NARUTO TO BORUTO: SHINOBI STRIKER was developed using the Unreal Engine 4 game engine.
How much did it cost to develop NARUTO TO BORUTO: SHINOBI STRIKER?
The estimated development cost for NARUTO TO BORUTO: SHINOBI STRIKER was around $10-20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on NARUTO TO BORUTO: SHINOBI STRIKER?
The development team size for NARUTO TO BORUTO: SHINOBI STRIKER varied throughout development:
- Approximately 50-100 developers - Development (2016-2018)
- Smaller live team, estimated 20-40 developers - Post-launch support (2018-2023)
Review Statistics
Positive
47.2K
Negative
9.0K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
NARUTO TO BORUTO: SHINOBI STRIKER (2018)
$10-20 million
Team Size
Development (2016-2018)
Approximately 50-100 developers
Post-launch support (2018-2023)
Smaller live team, estimated 20-40 developers