Microsoft Flight Simulator X: Steam Edition
AppID: 314160Current Price
$24.99
Estimated Owners
901.9K
Total Reviews
25.8K
Net Revenue
$8,121,806
Revenue Breakdown
| Gross Revenue (Est.) | $22,538,856 |
| Regional Pricing (15%) | -$3,380,828 |
| Discounts (25%) | -$4,789,507 |
| Est. Refunds (5%) | -$718,426 |
| Steam Fee (30%) | -$4,095,028 |
| VAT & Taxes (15%) | -$1,433,260 |
| Net Revenue (Est.) | $8,121,806 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Microsoft Flight Simulator X: Steam Edition generated?
Since its release, Microsoft Flight Simulator X: Steam Edition is estimated to have generated approximately $22,538,856 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,121,806.
How many copies has Microsoft Flight Simulator X: Steam Edition sold?
We estimate Microsoft Flight Simulator X: Steam Edition has sold approximately 901.9K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $22,538,856 in gross revenue.
What game engine does Microsoft Flight Simulator X: Steam Edition use?
Microsoft Flight Simulator X: Steam Edition was developed using the ESP (Microsoft ESP), based on Microsoft Flight Simulator X codebase game engine.
How much did it cost to develop Microsoft Flight Simulator X: Steam Edition?
The estimated development cost for Microsoft Flight Simulator X: Steam Edition was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Microsoft Flight Simulator X: Steam Edition?
The development team size for Microsoft Flight Simulator X: Steam Edition varied throughout development:
- Approximately 50-70 developers - 2006 (Original Release)
- Small team for porting (estimated 10-20 developers) - 2014 (Steam Edition Release)
Review Statistics
Positive
22.3K
Negative
3.5K
Game Information
Game Engine
ESP (Microsoft ESP), based on Microsoft Flight Simulator X codebase
Genres
Production Cost
Microsoft Flight Simulator X: Steam Edition (2014)
Unknown
Team Size
2006 (Original Release)
Approximately 50-70 developers
2014 (Steam Edition Release)
Small team for porting (estimated 10-20 developers)