Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

AppID: 314160
Microsoft Game Studios
Xbox Game Studios
Dec 18, 2014

Current Price

$24.99

Estimated Owners

901.9K

Total Reviews

25.8K

Net Revenue

$8,121,806

Revenue Breakdown

Gross Revenue (Est.)$22,538,856
Regional Pricing (15%)-$3,380,828
Discounts (25%)-$4,789,507
Est. Refunds (5%)-$718,426
Steam Fee (30%)-$4,095,028
VAT & Taxes (15%)-$1,433,260
Net Revenue (Est.)$8,121,806

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Microsoft Flight Simulator X: Steam Edition generated?

Since its release, Microsoft Flight Simulator X: Steam Edition is estimated to have generated approximately $22,538,856 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,121,806.

How many copies has Microsoft Flight Simulator X: Steam Edition sold?

We estimate Microsoft Flight Simulator X: Steam Edition has sold approximately 901.9K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $22,538,856 in gross revenue.

What game engine does Microsoft Flight Simulator X: Steam Edition use?

Microsoft Flight Simulator X: Steam Edition was developed using the ESP (Microsoft ESP), based on Microsoft Flight Simulator X codebase game engine.

How much did it cost to develop Microsoft Flight Simulator X: Steam Edition?

The estimated development cost for Microsoft Flight Simulator X: Steam Edition was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Microsoft Flight Simulator X: Steam Edition?

The development team size for Microsoft Flight Simulator X: Steam Edition varied throughout development:

  • Approximately 50-70 developers - 2006 (Original Release)
  • Small team for porting (estimated 10-20 developers) - 2014 (Steam Edition Release)

Review Statistics

Overall Rating Very Positive
86% Positive 14% Negative

Positive

22.3K

Negative

3.5K

Game Information

Game Engine

ESP (Microsoft ESP), based on Microsoft Flight Simulator X codebase

Genres

Simulation

Production Cost

Microsoft Flight Simulator X: Steam Edition (2014)

Unknown

Team Size

2006 (Original Release)

Approximately 50-70 developers

2014 (Steam Edition Release)

Small team for porting (estimated 10-20 developers)

Last updated: Aug 27, 2025