Medieval Engineers
AppID: 333950Current Price
$9.99
Estimated Owners
253.1K
Total Reviews
7.2K
Net Revenue
$911,072
Revenue Breakdown
| Gross Revenue (Est.) | $2,528,319 |
| Regional Pricing (15%) | -$379,248 |
| Discounts (25%) | -$537,268 |
| Est. Refunds (5%) | -$80,590 |
| Steam Fee (30%) | -$459,364 |
| VAT & Taxes (15%) | -$160,777 |
| Net Revenue (Est.) | $911,072 |
Revenue estimates use the Boxleiter Method with a confidence score of 77/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Medieval Engineers generated?
Since its release, Medieval Engineers is estimated to have generated approximately $2,528,319 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $911,072.
How many copies has Medieval Engineers sold?
We estimate Medieval Engineers has sold approximately 253.1K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $2,528,319 in gross revenue.
What game engine does Medieval Engineers use?
Medieval Engineers was developed using the VRAGE 2 game engine.
How much did it cost to develop Medieval Engineers?
The estimated development cost for Medieval Engineers was around $1-2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Medieval Engineers?
The development team size for Medieval Engineers varied throughout development:
- Small team (exact size not disclosed, estimated 10-20 developers) - January 2015 (Launch)
- Core team of approximately 15-25 developers - 2015-2017 (Active Development)
- Minimal/skeleton crew (1-5 developers for maintenance) - February 2019 (Development Ended)
Review Statistics
Positive
3.8K
Negative
3.4K
Game Information
Game Engine
VRAGE 2
Genres
Production Cost
Medieval Engineers (2015-2020)
$1-2 million
Team Size
January 2015 (Launch)
Small team (exact size not disclosed, estimated 10-20 developers)
2015-2017 (Active Development)
Core team of approximately 15-25 developers
February 2019 (Development Ended)
Minimal/skeleton crew (1-5 developers for maintenance)