Mad Games Tycoon 2
AppID: 1342330Current Price
$24.99
Estimated Owners
255.5K
Total Reviews
7.3K
Net Revenue
$2,301,110
Revenue Breakdown
| Gross Revenue (Est.) | $6,385,820 |
| Regional Pricing (15%) | -$957,873 |
| Discounts (25%) | -$1,356,987 |
| Est. Refunds (5%) | -$203,548 |
| Steam Fee (30%) | -$1,160,224 |
| VAT & Taxes (15%) | -$406,078 |
| Net Revenue (Est.) | $2,301,110 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Mad Games Tycoon 2 generated?
Since its release, Mad Games Tycoon 2 is estimated to have generated approximately $6,385,820 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,301,110.
How many copies has Mad Games Tycoon 2 sold?
We estimate Mad Games Tycoon 2 has sold approximately 255.5K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $6,385,820 in gross revenue.
How much did it cost to develop Mad Games Tycoon 2?
The estimated development cost for Mad Games Tycoon 2 was around Unknown (Likely very low, indie/solo developer) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Mad Games Tycoon 2?
The development team size for Mad Games Tycoon 2 varied throughout development:
- Small indie team (Implied by developer background) - Development (Initial)
- Unknown (Likely 1-5 core developers from Eggcode Games) - Post-Launch Support/Updates
Review Statistics
Positive
6.8K
Negative
452
Game Information
Genres
Production Cost
Mad Games Tycoon 2 Development (2018-2020)
Unknown (Likely very low, indie/solo developer)
Team Size
Development (Initial)
Small indie team (Implied by developer background)
Post-Launch Support/Updates
Unknown (Likely 1-5 core developers from Eggcode Games)