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LIMBO Demo

LIMBO Demo

AppID: 48010
Developer: Playdead
Publisher: Playdead
Aug 2, 2011

Current Price

Free to play

Estimated Owners

Unavailable

Total Reviews

76

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This premium-sales model does not estimate free-to-play or in-game revenue.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This premium-sales model does not estimate free-to-play or in-game revenue.

What game engine does LIMBO Demo use?

LIMBO Demo was developed using the Proprietary Engine game engine.

How much did it cost to develop LIMBO Demo?

The estimated development cost for LIMBO Demo was around Unknown (Playdead has not disclosed specific budget figures) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on LIMBO Demo?

LIMBO Demo was developed by a team of 2 people (Playdead founders) Development Period (2009).

Review Statistics

Overall Rating Very Positive
97% Positive 3% Negative

Positive

74

Negative

2

Game Information

Game Engine

Proprietary Engine

Production Cost

LIMBO (Full Game Development)

Unknown (Playdead has not disclosed specific budget figures)

LIMBO (Initial Development Period)

Likely very low, developed by a small team (2 people initially)

Team Size

Development Period (2009)

2 people (Playdead founders)

Last updated: Nov 21, 2025

Detailed Revenue Analysis

This premium-sales model does not estimate free-to-play or in-game revenue.

Review Analysis

Review Distribution

Positive Reviews 74 (97%)
Negative Reviews 2 (3%)

Review Metrics

Total Reviews 76
Review Score Very Positive
Positive Ratio 97%

Game Details

Full Name

LIMBO Demo

Steam App ID

48010

Type

Game

Developers

Playdead

Publishers

Playdead

Release Date

Aug 2, 2011

Additional Details

Game Engine

Proprietary Engine

Production Cost

LIMBO (Full Game Development)

Unknown (Playdead has not disclosed specific budget figures)

LIMBO (Initial Development Period)

Likely very low, developed by a small team (2 people initially)

Team Size

Development Period (2009)

2 people (Playdead founders)