Liftoff®: FPV Drone Racing
AppID: 410340Current Price
$19.99
Estimated Owners
406.3K
Total Reviews
11.6K
Net Revenue
$2,926,823
Revenue Breakdown
| Gross Revenue (Est.) | $8,122,237 |
| Regional Pricing (15%) | -$1,218,336 |
| Discounts (25%) | -$1,725,975 |
| Est. Refunds (5%) | -$258,896 |
| Steam Fee (30%) | -$1,475,709 |
| VAT & Taxes (15%) | -$516,498 |
| Net Revenue (Est.) | $2,926,823 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Liftoff®: FPV Drone Racing generated?
Since its release, Liftoff®: FPV Drone Racing is estimated to have generated approximately $8,122,237 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,926,823.
How many copies has Liftoff®: FPV Drone Racing sold?
We estimate Liftoff®: FPV Drone Racing has sold approximately 406.3K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $8,122,237 in gross revenue.
What game engine does Liftoff®: FPV Drone Racing use?
Liftoff®: FPV Drone Racing was developed using the Unity game engine.
How much did it cost to develop Liftoff®: FPV Drone Racing?
The estimated development cost for Liftoff®: FPV Drone Racing was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Liftoff®: FPV Drone Racing?
The development team size for Liftoff®: FPV Drone Racing varied throughout development:
- Small indie team (5-10 developers) - Initial Development (2019-2020)
- Core team of 10-15 developers - Post-Launch Support (2021-2023)
- 15-20 developers including contractors - Current Development (2024)
Review Statistics
Positive
11.0K
Negative
581
Game Information
Game Engine
Unity
Genres
Production Cost
Liftoff®: FPV Drone Racing (2016)
$500,000 - $1,000,000
Team Size
Initial Development (2019-2020)
Small indie team (5-10 developers)
Post-Launch Support (2021-2023)
Core team of 10-15 developers
Current Development (2024)
15-20 developers including contractors