Hero's Adventure: Road to Passion
AppID: 1948980Current Price
$17.99
Estimated Owners
800.7K
Total Reviews
22.9K
Net Revenue
$5,190,618
Revenue Breakdown
| Gross Revenue (Est.) | $14,404,503 |
| Regional Pricing (15%) | -$2,160,675 |
| Discounts (25%) | -$3,060,957 |
| Est. Refunds (5%) | -$459,144 |
| Steam Fee (30%) | -$2,617,118 |
| VAT & Taxes (15%) | -$915,991 |
| Net Revenue (Est.) | $5,190,618 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hero's Adventure: Road to Passion generated?
Since its release, Hero's Adventure: Road to Passion is estimated to have generated approximately $14,404,503 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,190,618.
How many copies has Hero's Adventure: Road to Passion sold?
We estimate Hero's Adventure: Road to Passion has sold approximately 800.7K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $14,404,503 in gross revenue.
What game engine does Hero's Adventure: Road to Passion use?
Hero's Adventure: Road to Passion was developed using the Unity game engine.
How much did it cost to develop Hero's Adventure: Road to Passion?
The estimated development cost for Hero's Adventure: Road to Passion was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hero's Adventure: Road to Passion?
The development team size for Hero's Adventure: Road to Passion varied throughout development:
- Small indie team (estimated 5-15 developers) - Development period (2018-2023)
- Core team of 10-20 developers - Post-launch updates (2024)
Review Statistics
Positive
19.3K
Negative
3.6K
Game Information
Game Engine
Unity
Genres
Production Cost
Hero's Adventure: Road to Passion (2023)
$500,000
Team Size
Development period (2018-2023)
Small indie team (estimated 5-15 developers)
Post-launch updates (2024)
Core team of 10-20 developers