Gunfire Reborn
AppID: 1217060Current Price
$19.99
Estimated Owners
3.5M
Total Reviews
99.9K
Net Revenue
$25,181,667
Revenue Breakdown
| Gross Revenue (Est.) | $69,881,742 |
| Regional Pricing (15%) | -$10,482,261 |
| Discounts (25%) | -$14,849,870 |
| Est. Refunds (5%) | -$2,227,481 |
| Steam Fee (30%) | -$12,696,639 |
| VAT & Taxes (15%) | -$4,443,824 |
| Net Revenue (Est.) | $25,181,667 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Gunfire Reborn generated?
Since its release, Gunfire Reborn is estimated to have generated approximately $69,881,742 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $25,181,667.
How many copies has Gunfire Reborn sold?
We estimate Gunfire Reborn has sold approximately 3.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $69,881,742 in gross revenue.
What game engine does Gunfire Reborn use?
Gunfire Reborn was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Gunfire Reborn?
The estimated development cost for Gunfire Reborn was around Estimated $1-2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Gunfire Reborn?
The development team size for Gunfire Reborn varied throughout development:
- Small team (estimated 5-10 developers) - Initial Development (2019)
- Approximately 15-20 developers - Early Access Launch (May 2020)
- Around 25-30 developers - Full Release (November 2021)
- 30-40 developers - Post-Launch Updates (2022-2023)
- Approximately 40-50 developers - Current (2024)
Review Statistics
Positive
93.3K
Negative
6.6K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Gunfire Reborn (2020)
Estimated $1-2 million
Team Size
Initial Development (2019)
Small team (estimated 5-10 developers)
Early Access Launch (May 2020)
Approximately 15-20 developers
Full Release (November 2021)
Around 25-30 developers
Post-Launch Updates (2022-2023)
30-40 developers
Current (2024)
Approximately 40-50 developers