GROUND BRANCH
AppID: 16900Current Price
$25.49
Estimated Owners
777.7K
Total Reviews
22.2K
Net Revenue
$7,143,363
Revenue Breakdown
| Gross Revenue (Est.) | $19,823,573 |
| Regional Pricing (15%) | -$2,973,536 |
| Discounts (25%) | -$4,212,509 |
| Est. Refunds (5%) | -$631,876 |
| Steam Fee (30%) | -$3,601,695 |
| VAT & Taxes (15%) | -$1,260,593 |
| Net Revenue (Est.) | $7,143,363 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has GROUND BRANCH generated?
Since its release, GROUND BRANCH is estimated to have generated approximately $19,823,573 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,143,363.
How many copies has GROUND BRANCH sold?
We estimate GROUND BRANCH has sold approximately 777.7K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $19,823,573 in gross revenue.
What game engine does GROUND BRANCH use?
GROUND BRANCH was developed using the Unreal Engine 4 game engine.
How much did it cost to develop GROUND BRANCH?
The estimated development cost for GROUND BRANCH was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on GROUND BRANCH?
The development team size for GROUND BRANCH varied throughout development:
- Small indie team (less than 10 developers) - 2015
- Core team of 5-10 developers - 2018
- Small team with contractors (approximately 10-15 people) - 2020
- Small core team with support from community contributors - 2023
- Small dedicated team (under 15 developers) - 2024
Review Statistics
Positive
19.8K
Negative
2.4K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Initial Development (2014-2018)
$500,000 - $1,000,000
Early Access & Ongoing Development (2018-2024)
$1,000,000 - $2,000,000
Team Size
2015
Small indie team (less than 10 developers)
2018
Core team of 5-10 developers
2020
Small team with contractors (approximately 10-15 people)
2023
Small core team with support from community contributors
2024
Small dedicated team (under 15 developers)