God of War Ragnarök
AppID: 2322010Current Price
$59.99
Estimated Owners
1.2M
Total Reviews
34.5K
Net Revenue
$26,077,812
Revenue Breakdown
| Gross Revenue (Est.) | $72,368,637 |
| Regional Pricing (15%) | -$10,855,295 |
| Discounts (25%) | -$15,378,335 |
| Est. Refunds (5%) | -$2,306,750 |
| Steam Fee (30%) | -$13,148,477 |
| VAT & Taxes (15%) | -$4,601,967 |
| Net Revenue (Est.) | $26,077,812 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has God of War Ragnarök generated?
Since its release, God of War Ragnarök is estimated to have generated approximately $72,368,637 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $26,077,812.
How many copies has God of War Ragnarök sold?
We estimate God of War Ragnarök has sold approximately 1.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $72,368,637 in gross revenue.
What game engine does God of War Ragnarök use?
God of War Ragnarök was developed using the Santa Monica Studio's Proprietary Engine game engine.
How much did it cost to develop God of War Ragnarök?
The estimated development cost for God of War Ragnarök was around $200 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on God of War Ragnarök?
The development team size for God of War Ragnarök varied throughout development:
- Over 400 developers - Development peak (2020-2022)
- Approximately 300 core team members - Full production (2021)
- Core team of 50-70 developers - Pre-production (2018-2019)
Review Statistics
Positive
30.0K
Negative
4.5K
Game Information
Game Engine
Santa Monica Studio's Proprietary Engine
Genres
Production Cost
God of War Ragnarök (2022)
$200 million
Team Size
Development peak (2020-2022)
Over 400 developers
Full production (2021)
Approximately 300 core team members
Pre-production (2018-2019)
Core team of 50-70 developers