Garry's Mod

Garry's Mod

AppID: 4000
Facepunch Studios
Valve
Nov 29, 2006

Current Price

$5.99

Estimated Owners

41.1M

Total Reviews

1.2M

Net Revenue

$88,773,745

Revenue Breakdown

Gross Revenue (Est.)$246,356,361
Regional Pricing (15%)-$36,953,454
Discounts (25%)-$52,350,727
Est. Refunds (5%)-$7,852,609
Steam Fee (30%)-$44,759,871
VAT & Taxes (15%)-$15,665,955
Net Revenue (Est.)$88,773,745

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Garry's Mod generated?

Since its release, Garry's Mod is estimated to have generated approximately $246,356,361 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $88,773,745.

How many copies has Garry's Mod sold?

We estimate Garry's Mod has sold approximately 41.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $246,356,361 in gross revenue.

What game engine does Garry's Mod use?

Garry's Mod was developed using the Source Engine (2004) game engine.

How much did it cost to develop Garry's Mod?

The estimated development cost for Garry's Mod was around Unknown (developed by single developer as mod/hobby project) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Garry's Mod?

The development team size for Garry's Mod varied throughout development:

  • Primarily solo developer (Garry Newman) - 2004–2006 (initial development)
  • Small team (estimated 5–10 developers) - 2006–present (post-release maintenance and updates)

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

1.1M

Negative

37.5K

Game Information

Game Engine

Source Engine (2004)

Genres

CasualIndieSimulation

Production Cost

Garry's Mod (2004-2006)

Unknown (developed by single developer as mod/hobby project)

Team Size

2004–2006 (initial development)

Primarily solo developer (Garry Newman)

2006–present (post-release maintenance and updates)

Small team (estimated 5–10 developers)

Last updated: Aug 26, 2025