Garry's Mod
AppID: 4000Current Price
$5.99
Estimated Owners
41.1M
Total Reviews
1.2M
Net Revenue
$88,773,745
Revenue Breakdown
| Gross Revenue (Est.) | $246,356,361 |
| Regional Pricing (15%) | -$36,953,454 |
| Discounts (25%) | -$52,350,727 |
| Est. Refunds (5%) | -$7,852,609 |
| Steam Fee (30%) | -$44,759,871 |
| VAT & Taxes (15%) | -$15,665,955 |
| Net Revenue (Est.) | $88,773,745 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Garry's Mod generated?
Since its release, Garry's Mod is estimated to have generated approximately $246,356,361 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $88,773,745.
How many copies has Garry's Mod sold?
We estimate Garry's Mod has sold approximately 41.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $246,356,361 in gross revenue.
What game engine does Garry's Mod use?
Garry's Mod was developed using the Source Engine (2004) game engine.
How much did it cost to develop Garry's Mod?
The estimated development cost for Garry's Mod was around Unknown (developed by single developer as mod/hobby project) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Garry's Mod?
The development team size for Garry's Mod varied throughout development:
- Primarily solo developer (Garry Newman) - 2004–2006 (initial development)
- Small team (estimated 5–10 developers) - 2006–present (post-release maintenance and updates)
Review Statistics
Positive
1.1M
Negative
37.5K
Game Information
Game Engine
Source Engine (2004)
Genres
Production Cost
Garry's Mod (2004-2006)
Unknown (developed by single developer as mod/hobby project)
Team Size
2004–2006 (initial development)
Primarily solo developer (Garry Newman)
2006–present (post-release maintenance and updates)
Small team (estimated 5–10 developers)