FTL: Faster Than Light
AppID: 212680Current Price
$9.99
Estimated Owners
2.7M
Total Reviews
75.8K
Net Revenue
$9,556,742
Revenue Breakdown
| Gross Revenue (Est.) | $26,520,953 |
| Regional Pricing (15%) | -$3,978,143 |
| Discounts (25%) | -$5,635,702 |
| Est. Refunds (5%) | -$845,355 |
| Steam Fee (30%) | -$4,818,526 |
| VAT & Taxes (15%) | -$1,686,484 |
| Net Revenue (Est.) | $9,556,742 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has FTL: Faster Than Light generated?
Since its release, FTL: Faster Than Light is estimated to have generated approximately $26,520,953 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,556,742.
How many copies has FTL: Faster Than Light sold?
We estimate FTL: Faster Than Light has sold approximately 2.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $26,520,953 in gross revenue.
What game engine does FTL: Faster Than Light use?
FTL: Faster Than Light was developed using the Custom Engine game engine.
How much did it cost to develop FTL: Faster Than Light?
The estimated development cost for FTL: Faster Than Light was around $200,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on FTL: Faster Than Light?
The development team size for FTL: Faster Than Light varied throughout development:
- 2 core developers - Development (2011-2012)
- 2 developers - Advanced Edition Update (2014)
- Community modders (not official developers) - Multiverse Mod Support (Ongoing)
Review Statistics
Positive
72.3K
Negative
3.6K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
FTL: Faster Than Light (2012)
$200,000
Team Size
Development (2011-2012)
2 core developers
Advanced Edition Update (2014)
2 developers
Multiverse Mod Support (Ongoing)
Community modders (not official developers)