EtchASketch
AppID: 39320Current Price
Free
Estimated Owners
0
Total Reviews
0
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has EtchASketch generated?
Since its release, EtchASketch is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has EtchASketch sold?
We estimate EtchASketch has sold approximately 0 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does EtchASketch use?
EtchASketch was developed using the Custom Engine game engine.
How much did it cost to develop EtchASketch?
The estimated development cost for EtchASketch was around Unknown (Manufacturing cost for the initial toy, not software development) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on EtchASketch?
The development team size for EtchASketch varied throughout development:
- Unknown, likely very small (a few engineers/designers) - Original 1960s
- Varies widely, often small indie teams or single developers - Modern Digital Versions (e.g., mobile apps, web implementations)
Review Statistics
Positive
0
Negative
0
Game Information
Game Engine
Custom Engine
Production Cost
Original Etch A Sketch (1959)
Unknown (Manufacturing cost for the initial toy, not software development)
Etch A Sketch Digital/App Versions (Various)
Unknown (Development costs for digital adaptations vary widely based on platform and complexity)
Team Size
Original 1960s
Unknown, likely very small (a few engineers/designers)
Modern Digital Versions (e.g., mobile apps, web implementations)
Varies widely, often small indie teams or single developers