Disco Elysium - The Final Cut
AppID: 632470Current Price
$39.99
Estimated Owners
4.1M
Total Reviews
115.8K
Net Revenue
$58,403,317
Revenue Breakdown
| Gross Revenue (Est.) | $162,075,271 |
| Regional Pricing (15%) | -$24,311,291 |
| Discounts (25%) | -$34,440,995 |
| Est. Refunds (5%) | -$5,166,149 |
| Steam Fee (30%) | -$29,447,051 |
| VAT & Taxes (15%) | -$10,306,468 |
| Net Revenue (Est.) | $58,403,317 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Disco Elysium - The Final Cut generated?
Since its release, Disco Elysium - The Final Cut is estimated to have generated approximately $162,075,271 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $58,403,317.
How many copies has Disco Elysium - The Final Cut sold?
We estimate Disco Elysium - The Final Cut has sold approximately 4.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $162,075,271 in gross revenue.
What game engine does Disco Elysium - The Final Cut use?
Disco Elysium - The Final Cut was developed using the Unity 2019.4 game engine.
How much did it cost to develop Disco Elysium - The Final Cut?
The estimated development cost for Disco Elysium - The Final Cut was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Disco Elysium - The Final Cut?
The development team size for Disco Elysium - The Final Cut varied throughout development:
- Core team of 4-5 developers - 2016-2019 (Original Development)
- Expanded team of approximately 15-20 developers - 2021 (Final Cut Development)
Review Statistics
Positive
107.6K
Negative
8.2K
Game Information
Game Engine
Unity 2019.4
Genres
Production Cost
Disco Elysium (Original, 2019)
$1.5 million
Disco Elysium - The Final Cut (2021)
$2.5 million
Team Size
2016-2019 (Original Development)
Core team of 4-5 developers
2021 (Final Cut Development)
Expanded team of approximately 15-20 developers