Disciples II: Rise of the Elves
AppID: 1630Current Price
$5.99
Estimated Owners
47.2K
Total Reviews
1.3K
Net Revenue
$101,913
Revenue Breakdown
| Gross Revenue (Est.) | $282,818 |
| Regional Pricing (15%) | -$42,423 |
| Discounts (25%) | -$60,099 |
| Est. Refunds (5%) | -$9,015 |
| Steam Fee (30%) | -$51,384 |
| VAT & Taxes (15%) | -$17,985 |
| Net Revenue (Est.) | $101,913 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Disciples II: Rise of the Elves generated?
Since its release, Disciples II: Rise of the Elves is estimated to have generated approximately $282,818 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $101,913.
How many copies has Disciples II: Rise of the Elves sold?
We estimate Disciples II: Rise of the Elves has sold approximately 47.2K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $282,818 in gross revenue.
What game engine does Disciples II: Rise of the Elves use?
Disciples II: Rise of the Elves was developed using the Strategy First Vision Engine game engine.
How much did it cost to develop Disciples II: Rise of the Elves ?
The estimated development cost for Disciples II: Rise of the Elves was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Disciples II: Rise of the Elves ?
Disciples II: Rise of the Elves was developed by a team of Unknown 2003.
Review Statistics
Positive
1.2K
Negative
174
Game Information
Game Engine
Strategy First Vision Engine
Genres
Production Cost
Disciples II: Rise of the Elves (2003)
$1.5 million
Team Size
2003
Unknown