Disciples II: Rise of the Elves

Disciples II: Rise of the Elves

AppID: 1630
Strategy First
Jul 6, 2006

Current Price

$5.99

Estimated Owners

47.2K

Total Reviews

1.3K

Net Revenue

$101,913

Revenue Breakdown

Gross Revenue (Est.)$282,818
Regional Pricing (15%)-$42,423
Discounts (25%)-$60,099
Est. Refunds (5%)-$9,015
Steam Fee (30%)-$51,384
VAT & Taxes (15%)-$17,985
Net Revenue (Est.)$101,913

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Disciples II: Rise of the Elves generated?

Since its release, Disciples II: Rise of the Elves is estimated to have generated approximately $282,818 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $101,913.

How many copies has Disciples II: Rise of the Elves sold?

We estimate Disciples II: Rise of the Elves has sold approximately 47.2K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $282,818 in gross revenue.

What game engine does Disciples II: Rise of the Elves use?

Disciples II: Rise of the Elves was developed using the Strategy First Vision Engine game engine.

How much did it cost to develop Disciples II: Rise of the Elves ?

The estimated development cost for Disciples II: Rise of the Elves was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Disciples II: Rise of the Elves ?

Disciples II: Rise of the Elves was developed by a team of Unknown 2003.

Review Statistics

Overall Rating Very Positive
87% Positive 13% Negative

Positive

1.2K

Negative

174

Game Information

Game Engine

Strategy First Vision Engine

Genres

Strategy

Production Cost

Disciples II: Rise of the Elves (2003)

$1.5 million

Team Size

2003

Unknown

Last updated: Aug 26, 2025