Deep Rock Galactic
AppID: 548430Current Price
$29.99
Estimated Owners
12.3M
Total Reviews
350.5K
Net Revenue
$132,587,961
Revenue Breakdown
| Gross Revenue (Est.) | $367,945,361 |
| Regional Pricing (15%) | -$55,191,804 |
| Discounts (25%) | -$78,188,389 |
| Est. Refunds (5%) | -$11,728,258 |
| Steam Fee (30%) | -$66,851,073 |
| VAT & Taxes (15%) | -$23,397,875 |
| Net Revenue (Est.) | $132,587,961 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Deep Rock Galactic generated?
Since its release, Deep Rock Galactic is estimated to have generated approximately $367,945,361 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $132,587,961.
How many copies has Deep Rock Galactic sold?
We estimate Deep Rock Galactic has sold approximately 12.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $367,945,361 in gross revenue.
What game engine does Deep Rock Galactic use?
Deep Rock Galactic was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Deep Rock Galactic?
The estimated development cost for Deep Rock Galactic was around $1-2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Deep Rock Galactic?
The development team size for Deep Rock Galactic varied throughout development:
- Small team, likely under 10 developers - Early Development (2013-2015)
- Approximately 25-30 developers - Full Production (2016-2018)
- Around 30-40 developers - Launch and Post-Launch (2018-2022)
- Approximately 40-50 developers - Ongoing Support (2023-Present)
Review Statistics
Positive
340.9K
Negative
9.7K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Deep Rock Galactic (2018-2020)
$1-2 million
Team Size
Early Development (2013-2015)
Small team, likely under 10 developers
Full Production (2016-2018)
Approximately 25-30 developers
Launch and Post-Launch (2018-2022)
Around 30-40 developers
Ongoing Support (2023-Present)
Approximately 40-50 developers