Dead by Daylight
AppID: 381210Current Price
$19.99
Estimated Owners
29.0M
Total Reviews
827.3K
Net Revenue
$208,585,467
Revenue Breakdown
| Gross Revenue (Est.) | $578,846,332 |
| Regional Pricing (15%) | -$86,826,950 |
| Discounts (25%) | -$123,004,846 |
| Est. Refunds (5%) | -$18,450,727 |
| Steam Fee (30%) | -$105,169,143 |
| VAT & Taxes (15%) | -$36,809,200 |
| Net Revenue (Est.) | $208,585,467 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Dead by Daylight generated?
Since its release, Dead by Daylight is estimated to have generated approximately $578,846,332 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $208,585,467.
How many copies has Dead by Daylight sold?
We estimate Dead by Daylight has sold approximately 29.0M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $578,846,332 in gross revenue.
What game engine does Dead by Daylight use?
Dead by Daylight was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Dead by Daylight?
The estimated development cost for Dead by Daylight was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Dead by Daylight?
The development team size for Dead by Daylight varied throughout development:
- Approximately 30 developers - 2016 (Launch)
- Over 500 employees (including developers) - 2021
- Over 1,300 employees (including developers) - 2023
Review Statistics
Positive
654.1K
Negative
173.2K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Dead by Daylight (2016)
$5 million
Dead by Daylight Ongoing Development (2016-2024)
$50+ million
Team Size
2016 (Launch)
Approximately 30 developers
2021
Over 500 employees (including developers)
2023
Over 1,300 employees (including developers)