Clone Drone in the Danger Zone
AppID: 597170Current Price
$19.99
Estimated Owners
1.2M
Total Reviews
34.2K
Net Revenue
$8,615,584
Revenue Breakdown
| Gross Revenue (Est.) | $23,909,139 |
| Regional Pricing (15%) | -$3,586,371 |
| Discounts (25%) | -$5,080,692 |
| Est. Refunds (5%) | -$762,104 |
| Steam Fee (30%) | -$4,343,992 |
| VAT & Taxes (15%) | -$1,520,397 |
| Net Revenue (Est.) | $8,615,584 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Clone Drone in the Danger Zone generated?
Since its release, Clone Drone in the Danger Zone is estimated to have generated approximately $23,909,139 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,615,584.
How many copies has Clone Drone in the Danger Zone sold?
We estimate Clone Drone in the Danger Zone has sold approximately 1.2M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $23,909,139 in gross revenue.
What game engine does Clone Drone in the Danger Zone use?
Clone Drone in the Danger Zone was developed using the Unity game engine.
How much did it cost to develop Clone Drone in the Danger Zone?
The estimated development cost for Clone Drone in the Danger Zone was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Clone Drone in the Danger Zone?
The development team size for Clone Drone in the Danger Zone varied throughout development:
- 1-2 developers - Early Development (2017-2018)
- 3-5 core developers - Full Development (2019-2021)
- 2-4 developers - Post-Launch Support (2022-Present)
Review Statistics
Positive
33.1K
Negative
1.1K
Game Information
Game Engine
Unity
Genres
Production Cost
Clone Drone in the Danger Zone (2017-2021)
$500,000
Team Size
Early Development (2017-2018)
1-2 developers
Full Development (2019-2021)
3-5 core developers
Post-Launch Support (2022-Present)
2-4 developers