Castle Crashers®
AppID: 204360Current Price
$14.99
Estimated Owners
4.5M
Total Reviews
129.1K
Net Revenue
$24,410,531
Revenue Breakdown
| Gross Revenue (Est.) | $67,741,759 |
| Regional Pricing (15%) | -$10,161,264 |
| Discounts (25%) | -$14,395,124 |
| Est. Refunds (5%) | -$2,159,269 |
| Steam Fee (30%) | -$12,307,831 |
| VAT & Taxes (15%) | -$4,307,741 |
| Net Revenue (Est.) | $24,410,531 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Castle Crashers® generated?
Since its release, Castle Crashers® is estimated to have generated approximately $67,741,759 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $24,410,531.
How many copies has Castle Crashers® sold?
We estimate Castle Crashers® has sold approximately 4.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $67,741,759 in gross revenue.
What game engine does Castle Crashers® use?
Castle Crashers® was developed using the XNA Framework game engine.
How much did it cost to develop Castle Crashers®?
The estimated development cost for Castle Crashers® was around $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Castle Crashers®?
The development team size for Castle Crashers® varied throughout development:
- 4 core developers - Initial Development (2008)
- Small team (exact size unspecified) - Remastered Edition (2019)
Review Statistics
Positive
124.2K
Negative
5.0K
Game Information
Game Engine
XNA Framework
Genres
Production Cost
Castle Crashers (2008)
$1 million
Team Size
Initial Development (2008)
4 core developers
Remastered Edition (2019)
Small team (exact size unspecified)