Call to Arms
AppID: 302670Current Price
$3.74
Estimated Owners
820.7K
Total Reviews
23.4K
Net Revenue
$1,106,028
Revenue Breakdown
| Gross Revenue (Est.) | $3,069,343 |
| Regional Pricing (15%) | -$460,401 |
| Discounts (25%) | -$652,235 |
| Est. Refunds (5%) | -$97,835 |
| Steam Fee (30%) | -$557,661 |
| VAT & Taxes (15%) | -$195,181 |
| Net Revenue (Est.) | $1,106,028 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Call to Arms generated?
Since its release, Call to Arms is estimated to have generated approximately $3,069,343 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,106,028.
How many copies has Call to Arms sold?
We estimate Call to Arms has sold approximately 820.7K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $3,069,343 in gross revenue.
What game engine does Call to Arms use?
Call to Arms was developed using the Dagor Engine 4 game engine.
How much did it cost to develop Call to Arms?
The estimated development cost for Call to Arms was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call to Arms?
The development team size for Call to Arms varied throughout development:
- Small indie team (5-10 developers) - Initial Release (2015)
- 15-25 developers (including contractors) - 2023-2024
Review Statistics
Positive
18.6K
Negative
4.8K
Game Information
Game Engine
Dagor Engine 4
Genres
Production Cost
Call to Arms (2015)
$500,000 - $1,000,000
Team Size
Initial Release (2015)
Small indie team (5-10 developers)
2023-2024
15-25 developers (including contractors)