Black Mesa
AppID: 362890Current Price
$19.99
Estimated Owners
4.7M
Total Reviews
133.0K
Net Revenue
$33,538,327
Revenue Breakdown
| Gross Revenue (Est.) | $93,072,341 |
| Regional Pricing (15%) | -$13,960,851 |
| Discounts (25%) | -$19,777,872 |
| Est. Refunds (5%) | -$2,966,681 |
| Steam Fee (30%) | -$16,910,081 |
| VAT & Taxes (15%) | -$5,918,528 |
| Net Revenue (Est.) | $33,538,327 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Black Mesa generated?
Since its release, Black Mesa is estimated to have generated approximately $93,072,341 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $33,538,327.
How many copies has Black Mesa sold?
We estimate Black Mesa has sold approximately 4.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $93,072,341 in gross revenue.
What game engine does Black Mesa use?
Black Mesa was developed using the Source Engine (modified) game engine.
How much did it cost to develop Black Mesa?
The estimated development cost for Black Mesa was around $0 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Black Mesa?
The development team size for Black Mesa varied throughout development:
- Around 40 volunteer developers - 2012-2015 (Early Development)
- Approximately 20-30 core developers - 2015-2020 (Full Development and Release)
- Around 10-15 developers - 2020-Present (Post-Release Support)
Review Statistics
Positive
126.5K
Negative
6.5K
Game Information
Game Engine
Source Engine (modified)
Genres
Production Cost
Black Mesa (2005-2012)
$0
Black Mesa (Commercial Release 2015-2020)
Unknown (Crowbar Collective expenses)
Team Size
2012-2015 (Early Development)
Around 40 volunteer developers
2015-2020 (Full Development and Release)
Approximately 20-30 core developers
2020-Present (Post-Release Support)
Around 10-15 developers