Black Mesa

Black Mesa

AppID: 362890
Crowbar Collective
Crowbar Collective
Mar 6, 2020

Current Price

$19.99

Estimated Owners

4.7M

Total Reviews

133.0K

Net Revenue

$33,538,327

Revenue Breakdown

Gross Revenue (Est.)$93,072,341
Regional Pricing (15%)-$13,960,851
Discounts (25%)-$19,777,872
Est. Refunds (5%)-$2,966,681
Steam Fee (30%)-$16,910,081
VAT & Taxes (15%)-$5,918,528
Net Revenue (Est.)$33,538,327

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Black Mesa generated?

Since its release, Black Mesa is estimated to have generated approximately $93,072,341 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $33,538,327.

How many copies has Black Mesa sold?

We estimate Black Mesa has sold approximately 4.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $93,072,341 in gross revenue.

What game engine does Black Mesa use?

Black Mesa was developed using the Source Engine (modified) game engine.

How much did it cost to develop Black Mesa?

The estimated development cost for Black Mesa was around $0 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Black Mesa?

The development team size for Black Mesa varied throughout development:

  • Around 40 volunteer developers - 2012-2015 (Early Development)
  • Approximately 20-30 core developers - 2015-2020 (Full Development and Release)
  • Around 10-15 developers - 2020-Present (Post-Release Support)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

126.5K

Negative

6.5K

Game Information

Game Engine

Source Engine (modified)

Genres

ActionAdventureIndie

Production Cost

Black Mesa (2005-2012)

$0

Black Mesa (Commercial Release 2015-2020)

Unknown (Crowbar Collective expenses)

Team Size

2012-2015 (Early Development)

Around 40 volunteer developers

2015-2020 (Full Development and Release)

Approximately 20-30 core developers

2020-Present (Post-Release Support)

Around 10-15 developers

Last updated: Aug 26, 2025