BATTLETECH
AppID: 637090Current Price
$39.99
Estimated Owners
1.1M
Total Reviews
31.9K
Net Revenue
$16,065,868
Revenue Breakdown
| Gross Revenue (Est.) | $44,584,451 |
| Regional Pricing (15%) | -$6,687,668 |
| Discounts (25%) | -$9,474,196 |
| Est. Refunds (5%) | -$1,421,129 |
| Steam Fee (30%) | -$8,100,437 |
| VAT & Taxes (15%) | -$2,835,153 |
| Net Revenue (Est.) | $16,065,868 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has BATTLETECH generated?
Since its release, BATTLETECH is estimated to have generated approximately $44,584,451 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $16,065,868.
How many copies has BATTLETECH sold?
We estimate BATTLETECH has sold approximately 1.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $44,584,451 in gross revenue.
What game engine does BATTLETECH use?
BATTLETECH was developed using the Unity 2018.2 game engine.
How much did it cost to develop BATTLETECH?
The estimated development cost for BATTLETECH was around $7.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BATTLETECH?
The development team size for BATTLETECH varied throughout development:
- 25-30 core developers - 2015-2018 (Development)
- 15-20 developers - Post-launch support (2018-2019)
Review Statistics
Positive
26.7K
Negative
5.2K
Game Information
Game Engine
Unity 2018.2
Genres
Production Cost
BATTLETECH (2018)
$7.5 million
Team Size
2015-2018 (Development)
25-30 core developers
Post-launch support (2018-2019)
15-20 developers