Baldur's Gate: Enhanced Edition
AppID: 228280Current Price
$19.99
Estimated Owners
582.1K
Total Reviews
16.6K
Net Revenue
$4,193,205
Revenue Breakdown
| Gross Revenue (Est.) | $11,636,579 |
| Regional Pricing (15%) | -$1,745,487 |
| Discounts (25%) | -$2,472,773 |
| Est. Refunds (5%) | -$370,916 |
| Steam Fee (30%) | -$2,114,221 |
| VAT & Taxes (15%) | -$739,977 |
| Net Revenue (Est.) | $4,193,205 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Baldur's Gate: Enhanced Edition generated?
Since its release, Baldur's Gate: Enhanced Edition is estimated to have generated approximately $11,636,579 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,193,205.
How many copies has Baldur's Gate: Enhanced Edition sold?
We estimate Baldur's Gate: Enhanced Edition has sold approximately 582.1K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $11,636,579 in gross revenue.
What game engine does Baldur's Gate: Enhanced Edition use?
Baldur's Gate: Enhanced Edition was developed using the Infinity Engine (Enhanced) game engine.
How much did it cost to develop Baldur's Gate: Enhanced Edition?
The estimated development cost for Baldur's Gate: Enhanced Edition was around $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Baldur's Gate: Enhanced Edition?
The development team size for Baldur's Gate: Enhanced Edition varied throughout development:
- Approximately 20-30 developers - Development (2012)
- 15-25 developers - Post-launch support (2013-2016)
Review Statistics
Positive
15.3K
Negative
1.3K
Game Information
Game Engine
Infinity Engine (Enhanced)
Genres
Production Cost
Baldur's Gate: Enhanced Edition (2012)
$1 million
Team Size
Development (2012)
Approximately 20-30 developers
Post-launch support (2013-2016)
15-25 developers