Baldur's Gate 3
AppID: 1086940Current Price
$59.99
Estimated Owners
27.3M
Total Reviews
778.8K
Net Revenue
$589,219,186
Revenue Breakdown
| Gross Revenue (Est.) | $1,635,144,431 |
| Regional Pricing (15%) | -$245,271,665 |
| Discounts (25%) | -$347,468,191 |
| Est. Refunds (5%) | -$52,120,229 |
| Steam Fee (30%) | -$297,085,304 |
| VAT & Taxes (15%) | -$103,979,856 |
| Net Revenue (Est.) | $589,219,186 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Baldur's Gate 3 generated?
Since its release, Baldur's Gate 3 is estimated to have generated approximately $1,635,144,431 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $589,219,186.
How many copies has Baldur's Gate 3 sold?
We estimate Baldur's Gate 3 has sold approximately 27.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $1,635,144,431 in gross revenue.
What game engine does Baldur's Gate 3 use?
Baldur's Gate 3 was developed using the Larian Studios' Divinity Engine 4.0 game engine.
How much did it cost to develop Baldur's Gate 3?
The estimated development cost for Baldur's Gate 3 was around $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Baldur's Gate 3?
The development team size for Baldur's Gate 3 varied throughout development:
- About 100 developers - Early Development (2017)
- Over 300 people across multiple studios - Mid-Development (2020)
- Over 400 developers - Full Production (2021-2022)
- Over 450 developers - Final Development & Launch (2023)
Review Statistics
Positive
754.3K
Negative
24.5K
Game Information
Game Engine
Larian Studios' Divinity Engine 4.0
Genres
Production Cost
Baldur's Gate 3 (2023)
$100 million
Team Size
Early Development (2017)
About 100 developers
Mid-Development (2020)
Over 300 people across multiple studios
Full Production (2021-2022)
Over 400 developers
Final Development & Launch (2023)
Over 450 developers