Assassin's Creed Mirage
AppID: 3035570Current Price
$14.99
Estimated Owners
283.4K
Total Reviews
8.1K
Net Revenue
$1,530,597
Revenue Breakdown
| Gross Revenue (Est.) | $4,247,566 |
| Regional Pricing (15%) | -$637,135 |
| Discounts (25%) | -$902,608 |
| Est. Refunds (5%) | -$135,391 |
| Steam Fee (30%) | -$771,730 |
| VAT & Taxes (15%) | -$270,105 |
| Net Revenue (Est.) | $1,530,597 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Assassin's Creed Mirage generated?
Since its release, Assassin's Creed Mirage is estimated to have generated approximately $4,247,566 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,530,597.
How many copies has Assassin's Creed Mirage sold?
We estimate Assassin's Creed Mirage has sold approximately 283.4K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,247,566 in gross revenue.
What game engine does Assassin's Creed Mirage use?
Assassin's Creed Mirage was developed using the Anvil Engine game engine.
How much did it cost to develop Assassin's Creed Mirage?
The estimated development cost for Assassin's Creed Mirage was around $80 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Assassin's Creed Mirage?
The development team size for Assassin's Creed Mirage varied throughout development:
- Core team of 300-400 developers - Development period (2019-2023)
- Over 500 developers across multiple studios - Peak development (2022)
- Approximately 600 developers including support studios - Final production (2023)
Review Statistics
Positive
6.1K
Negative
2.0K
Game Information
Game Engine
Anvil Engine
Genres
Production Cost
Assassin's Creed Mirage (2023)
$80 million
Team Size
Development period (2019-2023)
Core team of 300-400 developers
Peak development (2022)
Over 500 developers across multiple studios
Final production (2023)
Approximately 600 developers including support studios