XCOM: Enemy Unknown

XCOM: Enemy Unknown

AppID: 200510
Firaxis Games, Feral Interactive (Linux)
2K, Feral Interactive (Linux)
Oct 8, 2012

Current Price

$5.99

Estimated Owners

2.0M

Total Reviews

56.9K

Net Revenue

$4,301,404

Revenue Breakdown

Gross Revenue (Est.)$11,936,842
Regional Pricing (15%)-$1,790,526
Discounts (25%)-$2,536,579
Est. Refunds (5%)-$380,487
Steam Fee (30%)-$2,168,775
VAT & Taxes (15%)-$759,071
Net Revenue (Est.)$4,301,404

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has XCOM: Enemy Unknown generated?

Since its release, XCOM: Enemy Unknown is estimated to have generated approximately $11,936,842 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,301,404.

How many copies has XCOM: Enemy Unknown sold?

We estimate XCOM: Enemy Unknown has sold approximately 2.0M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $11,936,842 in gross revenue.

What game engine does XCOM: Enemy Unknown use?

XCOM: Enemy Unknown was developed using the Unreal Engine 3 game engine.

How much did it cost to develop XCOM: Enemy Unknown?

The estimated development cost for XCOM: Enemy Unknown was around $22.8 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on XCOM: Enemy Unknown?

XCOM: Enemy Unknown was developed by a team of Approximately 45-60 developers Development (2010-2012).

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

53.0K

Negative

3.9K

Game Information

Game Engine

Unreal Engine 3

Genres

Strategy

Production Cost

XCOM: Enemy Unknown (2012)

$22.8 million

Team Size

Development (2010-2012)

Approximately 45-60 developers

Last updated: Aug 27, 2025