World of Goo

World of Goo

AppID: 22000
2D BOY
2D BOY
Oct 13, 2008

Current Price

$14.99

Estimated Owners

220.8K

Total Reviews

6.3K

Net Revenue

$1,192,754

Revenue Breakdown

Gross Revenue (Est.)$3,310,017
Regional Pricing (15%)-$496,503
Discounts (25%)-$703,379
Est. Refunds (5%)-$105,507
Steam Fee (30%)-$601,389
VAT & Taxes (15%)-$210,486
Net Revenue (Est.)$1,192,754

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has World of Goo generated?

Since its release, World of Goo is estimated to have generated approximately $3,310,017 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,192,754.

How many copies has World of Goo sold?

We estimate World of Goo has sold approximately 220.8K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $3,310,017 in gross revenue.

What game engine does World of Goo use?

World of Goo was developed using the Custom Engine game engine.

How much did it cost to develop World of Goo?

The estimated development cost for World of Goo was around $10,000 - $20,000 (Estimated initial development budget) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on World of Goo?

The development team size for World of Goo varied throughout development:

  • 2 people (Kyle Gabler and Allan Blomquist) - 2008 (Original Development)
  • 2 people (2D Boy) - Post-Launch/Ongoing Support

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

6.0K

Negative

351

Game Information

Game Engine

Custom Engine

Genres

Indie

Production Cost

World of Goo (Development)

$10,000 - $20,000 (Estimated initial development budget)

World of Goo (Initial Development Team Size)

2 people (Kyle Gabler and Allan Blomquist)

Team Size

2008 (Original Development)

2 people (Kyle Gabler and Allan Blomquist)

Post-Launch/Ongoing Support

2 people (2D Boy)

Last updated: Nov 20, 2025