Willy Morgan and the Curse of Bone Town

Willy Morgan and the Curse of Bone Town

AppID: 1097110
imaginarylab
imaginarylab
Aug 11, 2020

Current Price

$19.99

Estimated Owners

18.6K

Total Reviews

532

Net Revenue

$134,126

Revenue Breakdown

Gross Revenue (Est.)$372,214
Regional Pricing (15%)-$55,832
Discounts (25%)-$79,095
Est. Refunds (5%)-$11,864
Steam Fee (30%)-$67,627
VAT & Taxes (15%)-$23,669
Net Revenue (Est.)$134,126

Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Willy Morgan and the Curse of Bone Town generated?

Since its release, Willy Morgan and the Curse of Bone Town is estimated to have generated approximately $372,214 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $134,126.

How many copies has Willy Morgan and the Curse of Bone Town sold?

We estimate Willy Morgan and the Curse of Bone Town has sold approximately 18.6K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $372,214 in gross revenue.

What game engine does Willy Morgan and the Curse of Bone Town use?

Willy Morgan and the Curse of Bone Town was developed using the Unity game engine.

How much did it cost to develop Willy Morgan and the Curse of Bone Town?

The estimated development cost for Willy Morgan and the Curse of Bone Town was around $200,000 - $500,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Willy Morgan and the Curse of Bone Town?

Willy Morgan and the Curse of Bone Town was developed by a team of Small indie team (likely 5-10 developers) Development (2018-2020).

Review Statistics

Overall Rating Very Positive
89% Positive 11% Negative

Positive

472

Negative

60

Game Information

Game Engine

Unity

Genres

AdventureIndie

Production Cost

Willy Morgan and the Curse of Bone Town (2020)

$200,000 - $500,000

Team Size

Development (2018-2020)

Small indie team (likely 5-10 developers)

Last updated: Oct 21, 2025