We Love Katamari REROLL+ Royal Reverie
AppID: 1730700Current Price
$29.99
Estimated Owners
81.3K
Total Reviews
2.3K
Net Revenue
$879,025
Revenue Breakdown
| Gross Revenue (Est.) | $2,439,387 |
| Regional Pricing (15%) | -$365,908 |
| Discounts (25%) | -$518,370 |
| Est. Refunds (5%) | -$77,755 |
| Steam Fee (30%) | -$443,206 |
| VAT & Taxes (15%) | -$155,122 |
| Net Revenue (Est.) | $879,025 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has We Love Katamari REROLL+ Royal Reverie generated?
Since its release, We Love Katamari REROLL+ Royal Reverie is estimated to have generated approximately $2,439,387 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $879,025.
How many copies has We Love Katamari REROLL+ Royal Reverie sold?
We estimate We Love Katamari REROLL+ Royal Reverie has sold approximately 81.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $2,439,387 in gross revenue.
What game engine does We Love Katamari REROLL+ Royal Reverie use?
We Love Katamari REROLL+ Royal Reverie was developed using the Unreal Engine 4 game engine.
How much did it cost to develop We Love Katamari REROLL+ Royal Reverie?
The estimated development cost for We Love Katamari REROLL+ Royal Reverie was around $2.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on We Love Katamari REROLL+ Royal Reverie?
We Love Katamari REROLL+ Royal Reverie was developed by a team of Approximately 30-40 developers (based on typical remaster project team sizes and Bandai Namco's internal studio structure) Development period (2022-2024).
Review Statistics
Positive
2.2K
Negative
99
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
We Love Katamari REROLL+ Royal Reverie (2024)
$2.5 million
Team Size
Development period (2022-2024)
Approximately 30-40 developers (based on typical remaster project team sizes and Bandai Namco's internal studio structure)