Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack
AppID: 56436Current Price
Free
Estimated Owners
735
Total Reviews
21
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack generated?
Since its release, Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack sold?
We estimate Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack has sold approximately 735 copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack use?
Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack was developed using the Relic Citadel Engine (Proprietary) game engine.
How much did it cost to develop Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack?
The estimated development cost for Warhammer 40,000: Dawn of War II - Retribution - Tyranid Race Pack was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
Review Statistics
Positive
17
Negative
4
Game Information
Game Engine
Relic Citadel Engine (Proprietary)
Production Cost
Warhammer 40,000: Dawn of War II - Retribution (Base Game, 2011)
Unknown
Tyranid Race Pack (DLC for Dawn of War II - Retribution, 2011)
Unknown (Likely significantly less than a full game, potentially hundreds of thousands to low millions USD depending on scope and team size)