Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man
AppID: 31130Current Price
Free
Estimated Owners
1.3K
Total Reviews
37
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man generated?
Since its release, Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man sold?
We estimate Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man has sold approximately 1.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man use?
Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man was developed using the Unreal Engine 2 game engine.
How much did it cost to develop Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man?
The estimated development cost for Wallace & Gromit’s Grand Adventures, Episode 4: The Bogey Man was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
Review Statistics
Positive
32
Negative
5
Game Information
Game Engine
Unreal Engine 2
Genres
Production Cost
Wallace & Gromit's Grand Adventures (2006-2009)
Unknown