Viscera Cleanup Detail
AppID: 246900Current Price
$12.99
Estimated Owners
794.5K
Total Reviews
22.7K
Net Revenue
$3,718,816
Revenue Breakdown
| Gross Revenue (Est.) | $10,320,100 |
| Regional Pricing (15%) | -$1,548,015 |
| Discounts (25%) | -$2,193,021 |
| Est. Refunds (5%) | -$328,953 |
| Steam Fee (30%) | -$1,875,033 |
| VAT & Taxes (15%) | -$656,262 |
| Net Revenue (Est.) | $3,718,816 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Viscera Cleanup Detail generated?
Since its release, Viscera Cleanup Detail is estimated to have generated approximately $10,320,100 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,718,816.
How many copies has Viscera Cleanup Detail sold?
We estimate Viscera Cleanup Detail has sold approximately 794.5K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $10,320,100 in gross revenue.
What game engine does Viscera Cleanup Detail use?
Viscera Cleanup Detail was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Viscera Cleanup Detail?
The estimated development cost for Viscera Cleanup Detail was around $50,000 - $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Viscera Cleanup Detail?
The development team size for Viscera Cleanup Detail varied throughout development:
- Small team, likely under 10 developers - Initial release (October 2015)
- Core team of 5-10 developers with occasional contractors - Post-release updates (2016-2018)
- Small ongoing support team, estimated 3-5 developers - Recent years (2019-2023)
Review Statistics
Positive
21.0K
Negative
1.7K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Viscera Cleanup Detail (Initial Development)
$50,000 - $100,000
Team Size
Initial release (October 2015)
Small team, likely under 10 developers
Post-release updates (2016-2018)
Core team of 5-10 developers with occasional contractors
Recent years (2019-2023)
Small ongoing support team, estimated 3-5 developers