Undertale
AppID: 391540Current Price
$9.99
Estimated Owners
10.2M
Total Reviews
292.8K
Net Revenue
$36,888,018
Revenue Breakdown
| Gross Revenue (Est.) | $102,368,079 |
| Regional Pricing (15%) | -$15,355,212 |
| Discounts (25%) | -$21,753,217 |
| Est. Refunds (5%) | -$3,262,983 |
| Steam Fee (30%) | -$18,599,000 |
| VAT & Taxes (15%) | -$6,509,650 |
| Net Revenue (Est.) | $36,888,018 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Undertale generated?
Since its release, Undertale is estimated to have generated approximately $102,368,079 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $36,888,018.
How many copies has Undertale sold?
We estimate Undertale has sold approximately 10.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $102,368,079 in gross revenue.
What game engine does Undertale use?
Undertale was developed using the GameMaker: Studio 1.4 game engine.
How much did it cost to develop Undertale?
The estimated development cost for Undertale was around $51,124 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Undertale?
The development team size for Undertale varied throughout development:
- Primarily Toby Fox with assistance from Temmie Chang and others - Development (2013-2015)
- Small team including Toby Fox and collaborators - Post-release updates (2015-2018)
Review Statistics
Positive
283.3K
Negative
9.4K
Game Information
Game Engine
GameMaker: Studio 1.4
Genres
Production Cost
Undertale (2015)
$51,124
Team Size
Development (2013-2015)
Primarily Toby Fox with assistance from Temmie Chang and others
Post-release updates (2015-2018)
Small team including Toby Fox and collaborators