ULTRAKILL
AppID: 1229490Current Price
$24.99
Estimated Owners
6.4M
Total Reviews
182.7K
Net Revenue
$57,586,692
Revenue Breakdown
| Gross Revenue (Est.) | $159,809,051 |
| Regional Pricing (15%) | -$23,971,358 |
| Discounts (25%) | -$33,959,423 |
| Est. Refunds (5%) | -$5,093,913 |
| Steam Fee (30%) | -$29,035,307 |
| VAT & Taxes (15%) | -$10,162,357 |
| Net Revenue (Est.) | $57,586,692 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has ULTRAKILL generated?
Since its release, ULTRAKILL is estimated to have generated approximately $159,809,051 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $57,586,692.
How many copies has ULTRAKILL sold?
We estimate ULTRAKILL has sold approximately 6.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $159,809,051 in gross revenue.
What game engine does ULTRAKILL use?
ULTRAKILL was developed using the Unity 2019.4.31f1 game engine.
How much did it cost to develop ULTRAKILL?
The estimated development cost for ULTRAKILL was around $50,000 - $200,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on ULTRAKILL?
ULTRAKILL was developed by a team of Primarily a solo developer (Hakita) with occasional contributors 2019–2024.
Review Statistics
Positive
178.4K
Negative
4.3K
Game Information
Game Engine
Unity 2019.4.31f1
Genres
Production Cost
ULTRAKILL (Early Access 2020 - Full Release 2024)
$50,000 - $200,000
Team Size
2019–2024
Primarily a solo developer (Hakita) with occasional contributors