Trine 2: Complete Story

Trine 2: Complete Story

AppID: 35720
Frozenbyte
Frozenbyte
Jun 6, 2013

Current Price

$19.99

Estimated Owners

764.5K

Total Reviews

21.8K

Net Revenue

$5,506,733

Revenue Breakdown

Gross Revenue (Est.)$15,281,755
Regional Pricing (15%)-$2,292,263
Discounts (25%)-$3,247,373
Est. Refunds (5%)-$487,106
Steam Fee (30%)-$2,776,504
VAT & Taxes (15%)-$971,776
Net Revenue (Est.)$5,506,733

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Trine 2: Complete Story generated?

Since its release, Trine 2: Complete Story is estimated to have generated approximately $15,281,755 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,506,733.

How many copies has Trine 2: Complete Story sold?

We estimate Trine 2: Complete Story has sold approximately 764.5K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $15,281,755 in gross revenue.

What game engine does Trine 2: Complete Story use?

Trine 2: Complete Story was developed using the Frozenbyte Engine (Proprietary) game engine.

How much did it cost to develop Trine 2: Complete Story?

The estimated development cost for Trine 2: Complete Story was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Trine 2: Complete Story?

Trine 2: Complete Story was developed by a team of Small team, likely under 20 people based on developer interviews and studio size at the time. Around release (2011).

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

20.8K

Negative

1.0K

Game Information

Game Engine

Frozenbyte Engine (Proprietary)

Genres

ActionAdventureIndie

Production Cost

Trine 2 Development (Approx. 2009-2011)

Unknown

Team Size

Around release (2011)

Small team, likely under 20 people based on developer interviews and studio size at the time.

Last updated: Nov 21, 2025