Trine 2: Complete Story
AppID: 35720Current Price
$19.99
Estimated Owners
764.5K
Total Reviews
21.8K
Net Revenue
$5,506,733
Revenue Breakdown
| Gross Revenue (Est.) | $15,281,755 |
| Regional Pricing (15%) | -$2,292,263 |
| Discounts (25%) | -$3,247,373 |
| Est. Refunds (5%) | -$487,106 |
| Steam Fee (30%) | -$2,776,504 |
| VAT & Taxes (15%) | -$971,776 |
| Net Revenue (Est.) | $5,506,733 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Trine 2: Complete Story generated?
Since its release, Trine 2: Complete Story is estimated to have generated approximately $15,281,755 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,506,733.
How many copies has Trine 2: Complete Story sold?
We estimate Trine 2: Complete Story has sold approximately 764.5K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $15,281,755 in gross revenue.
What game engine does Trine 2: Complete Story use?
Trine 2: Complete Story was developed using the Frozenbyte Engine (Proprietary) game engine.
How much did it cost to develop Trine 2: Complete Story?
The estimated development cost for Trine 2: Complete Story was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Trine 2: Complete Story?
Trine 2: Complete Story was developed by a team of Small team, likely under 20 people based on developer interviews and studio size at the time. Around release (2011).
Review Statistics
Positive
20.8K
Negative
1.0K
Game Information
Game Engine
Frozenbyte Engine (Proprietary)
Genres
Production Cost
Trine 2 Development (Approx. 2009-2011)
Unknown
Team Size
Around release (2011)
Small team, likely under 20 people based on developer interviews and studio size at the time.