Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

AppID: 508440
Landfall
Landfall
Apr 1, 2021

Current Price

$19.99

Estimated Owners

4.8M

Total Reviews

138.4K

Net Revenue

$34,890,933

Revenue Breakdown

Gross Revenue (Est.)$96,825,963
Regional Pricing (15%)-$14,523,894
Discounts (25%)-$20,575,517
Est. Refunds (5%)-$3,086,328
Steam Fee (30%)-$17,592,067
VAT & Taxes (15%)-$6,157,223
Net Revenue (Est.)$34,890,933

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Totally Accurate Battle Simulator generated?

Since its release, Totally Accurate Battle Simulator is estimated to have generated approximately $96,825,963 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $34,890,933.

How many copies has Totally Accurate Battle Simulator sold?

We estimate Totally Accurate Battle Simulator has sold approximately 4.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $96,825,963 in gross revenue.

What game engine does Totally Accurate Battle Simulator use?

Totally Accurate Battle Simulator was developed using the Unity game engine.

How much did it cost to develop Totally Accurate Battle Simulator?

The estimated development cost for Totally Accurate Battle Simulator was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Totally Accurate Battle Simulator?

The development team size for Totally Accurate Battle Simulator varied throughout development:

  • 1-3 developers - 2016-2019 (Early Development)
  • Around 10-15 developers - 2019-2021 (Post-Launch Updates)
  • Approximately 20-25 developers - 2022-Present (Ongoing Support)

Review Statistics

Overall Rating Overwhelmingly Positive
98% Positive 2% Negative

Positive

135.4K

Negative

3.0K

Game Information

Game Engine

Unity

Genres

IndieSimulationStrategy

Production Cost

Totally Accurate Battle Simulator (2019)

Unknown

Team Size

2016-2019 (Early Development)

1-3 developers

2019-2021 (Post-Launch Updates)

Around 10-15 developers

2022-Present (Ongoing Support)

Approximately 20-25 developers

Last updated: Aug 26, 2025