Total War: SHOGUN 2 Demo
AppID: 34350Current Price
Free
Estimated Owners
2.1K
Total Reviews
59
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Total War: SHOGUN 2 Demo generated?
Since its release, Total War: SHOGUN 2 Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Total War: SHOGUN 2 Demo sold?
We estimate Total War: SHOGUN 2 Demo has sold approximately 2.1K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Total War: SHOGUN 2 Demo use?
Total War: SHOGUN 2 Demo was developed using the Warscape Engine game engine.
How much did it cost to develop Total War: SHOGUN 2 Demo?
The estimated development cost for Total War: SHOGUN 2 Demo was around Estimated $15 - $25 million (for the full title, demo costs are a fraction of this) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Total War: SHOGUN 2 Demo?
Total War: SHOGUN 2 Demo was developed by a team of Unknown specific size for the demo team, but the main game development team at Creative Assembly was likely in the range of 100-200 people, as was typical for large-scale strategy titles at the time. Development period (circa 2009-2011).
Review Statistics
Positive
57
Negative
2
Game Information
Game Engine
Warscape Engine
Production Cost
Total War: SHOGUN 2 (Full Game, 2011)
Estimated $15 - $25 million (for the full title, demo costs are a fraction of this)
Total War: SHOGUN 2 Demo (2011)
Unknown (Typically a small percentage of the full game budget, involving porting, testing, and packaging existing assets)
Team Size
Development period (circa 2009-2011)
Unknown specific size for the demo team, but the main game development team at Creative Assembly was likely in the range of 100-200 people, as was typical for large-scale strategy titles at the time.