Tom Clancy's EndWar™
AppID: 21800Current Price
$9.99
Estimated Owners
35.8K
Total Reviews
1.0K
Net Revenue
$128,767
Revenue Breakdown
| Gross Revenue (Est.) | $357,342 |
| Regional Pricing (15%) | -$53,601 |
| Discounts (25%) | -$75,935 |
| Est. Refunds (5%) | -$11,390 |
| Steam Fee (30%) | -$64,925 |
| VAT & Taxes (15%) | -$22,724 |
| Net Revenue (Est.) | $128,767 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's EndWar™ generated?
Since its release, Tom Clancy's EndWar™ is estimated to have generated approximately $357,342 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $128,767.
How many copies has Tom Clancy's EndWar™ sold?
We estimate Tom Clancy's EndWar™ has sold approximately 35.8K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $357,342 in gross revenue.
What game engine does Tom Clancy's EndWar™ use?
Tom Clancy's EndWar™ was developed using the Proprietary Engine (Developed by Ubisoft) game engine.
How much did it cost to develop Tom Clancy's EndWar™?
The estimated development cost for Tom Clancy's EndWar™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's EndWar™?
The development team size for Tom Clancy's EndWar™ varied throughout development:
- Ubisoft Shanghai (Lead Studio) and Ubisoft Milan - Around 2008 (Development)
- Specific team size not publicly disclosed, but involved multiple Ubisoft studios. - 2008
Review Statistics
Positive
831
Negative
191
Game Information
Game Engine
Proprietary Engine (Developed by Ubisoft)
Genres
Production Cost
Tom Clancy's EndWar (2008)
Unknown
Team Size
Around 2008 (Development)
Ubisoft Shanghai (Lead Studio) and Ubisoft Milan
2008
Specific team size not publicly disclosed, but involved multiple Ubisoft studios.