Tom Clancy's EndWar™

Tom Clancy's EndWar™

AppID: 21800
Ubisoft Shanghaï
Ubisoft
Feb 25, 2009

Current Price

$9.99

Estimated Owners

35.8K

Total Reviews

1.0K

Net Revenue

$128,767

Revenue Breakdown

Gross Revenue (Est.)$357,342
Regional Pricing (15%)-$53,601
Discounts (25%)-$75,935
Est. Refunds (5%)-$11,390
Steam Fee (30%)-$64,925
VAT & Taxes (15%)-$22,724
Net Revenue (Est.)$128,767

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Tom Clancy's EndWar™ generated?

Since its release, Tom Clancy's EndWar™ is estimated to have generated approximately $357,342 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $128,767.

How many copies has Tom Clancy's EndWar™ sold?

We estimate Tom Clancy's EndWar™ has sold approximately 35.8K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $357,342 in gross revenue.

What game engine does Tom Clancy's EndWar™ use?

Tom Clancy's EndWar™ was developed using the Proprietary Engine (Developed by Ubisoft) game engine.

How much did it cost to develop Tom Clancy's EndWar™?

The estimated development cost for Tom Clancy's EndWar™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's EndWar™?

The development team size for Tom Clancy's EndWar™ varied throughout development:

  • Ubisoft Shanghai (Lead Studio) and Ubisoft Milan - Around 2008 (Development)
  • Specific team size not publicly disclosed, but involved multiple Ubisoft studios. - 2008

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

831

Negative

191

Game Information

Game Engine

Proprietary Engine (Developed by Ubisoft)

Genres

Strategy

Production Cost

Tom Clancy's EndWar (2008)

Unknown

Team Size

Around 2008 (Development)

Ubisoft Shanghai (Lead Studio) and Ubisoft Milan

2008

Specific team size not publicly disclosed, but involved multiple Ubisoft studios.

Last updated: Nov 20, 2025