To Be or Not to Be
AppID: 2190290Current Price
$12.99
Estimated Owners
274.8K
Total Reviews
7.8K
Net Revenue
$1,286,079
Revenue Breakdown
| Gross Revenue (Est.) | $3,569,003 |
| Regional Pricing (15%) | -$535,350 |
| Discounts (25%) | -$758,413 |
| Est. Refunds (5%) | -$113,762 |
| Steam Fee (30%) | -$648,443 |
| VAT & Taxes (15%) | -$226,955 |
| Net Revenue (Est.) | $1,286,079 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has To Be or Not to Be generated?
Since its release, To Be or Not to Be is estimated to have generated approximately $3,569,003 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,286,079.
How many copies has To Be or Not to Be sold?
We estimate To Be or Not to Be has sold approximately 274.8K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,569,003 in gross revenue.
What game engine does To Be or Not to Be use?
To Be or Not to Be was developed using the Unity game engine.
How much did it cost to develop To Be or Not to Be?
The estimated development cost for To Be or Not to Be was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on To Be or Not to Be?
The development team size for To Be or Not to Be varied throughout development:
- 1 person (Nicky Case, the creator) - October 2013
- 1 person (Nicky Case, the creator) - Ongoing (2014-present)
Review Statistics
Positive
7.0K
Negative
835
Game Information
Game Engine
Unity
Genres
Production Cost
To Be or Not to Be (1983 film)
$4.5 million
Team Size
October 2013
1 person (Nicky Case, the creator)
Ongoing (2014-present)
1 person (Nicky Case, the creator)