to a T
AppID: 1875320Current Price
$19.99
Estimated Owners
6.2K
Total Reviews
176
Net Revenue
$44,373
Revenue Breakdown
| Gross Revenue (Est.) | $123,138 |
| Regional Pricing (15%) | -$18,471 |
| Discounts (25%) | -$26,167 |
| Est. Refunds (5%) | -$3,925 |
| Steam Fee (30%) | -$22,373 |
| VAT & Taxes (15%) | -$7,830 |
| Net Revenue (Est.) | $44,373 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has to a T generated?
Since its release, to a T is estimated to have generated approximately $123,138 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $44,373.
How many copies has to a T sold?
We estimate to a T has sold approximately 6.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $123,138 in gross revenue.
What game engine does to a T use?
to a T was developed using the Unity game engine.
How much did it cost to develop to a T?
The estimated development cost for to a T was around $50 million to $300 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on to a T?
The development team size for to a T varied throughout development:
- Approximately 500-600 employees - 2023
- Over 4,000 developers across all studios - 2021
Review Statistics
Positive
153
Negative
23
Game Information
Game Engine
Unity
Genres
Production Cost
Typical AAA Game (2020s)
$50 million to $300 million
Indie Game (Small Team)
$10,000 to $500,000
Mobile Game (Mid-range)
$100,000 to $1.5 million
Team Size
2023
Approximately 500-600 employees
2021
Over 4,000 developers across all studios