鬼谷八荒 Tale of Immortal
AppID: 1468810Current Price
$19.99
Estimated Owners
8.0M
Total Reviews
227.9K
Net Revenue
$57,445,040
Revenue Breakdown
| Gross Revenue (Est.) | $159,415,952 |
| Regional Pricing (15%) | -$23,912,393 |
| Discounts (25%) | -$33,875,890 |
| Est. Refunds (5%) | -$5,081,383 |
| Steam Fee (30%) | -$28,963,886 |
| VAT & Taxes (15%) | -$10,137,360 |
| Net Revenue (Est.) | $57,445,040 |
Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has 鬼谷八荒 Tale of Immortal generated?
Since its release, 鬼谷八荒 Tale of Immortal is estimated to have generated approximately $159,415,952 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $57,445,040.
How many copies has 鬼谷八荒 Tale of Immortal sold?
We estimate 鬼谷八荒 Tale of Immortal has sold approximately 8.0M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $159,415,952 in gross revenue.
What game engine does 鬼谷八荒 Tale of Immortal use?
鬼谷八荒 Tale of Immortal was developed using the Unity game engine.
How much did it cost to develop 鬼谷八荒 Tale of Immortal?
The estimated development cost for 鬼谷八荒 Tale of Immortal was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on 鬼谷八荒 Tale of Immortal?
The development team size for 鬼谷八荒 Tale of Immortal varied throughout development:
- 1 developer (solo developer) - Early Development (2019)
- Small team (3-5 people) - Early Access Launch (January 2021)
- Expanded team (10-15 developers) - Post-Launch (2021-2022)
- 15-20 developers - 2023-2024
Review Statistics
Positive
121.8K
Negative
106.0K
Game Information
Game Engine
Unity
Genres
Production Cost
鬼谷八荒 Tale of Immortal (2021)
$500,000 - $1,000,000
Team Size
Early Development (2019)
1 developer (solo developer)
Early Access Launch (January 2021)
Small team (3-5 people)
Post-Launch (2021-2022)
Expanded team (10-15 developers)
2023-2024
15-20 developers