Super Meat Boy
AppID: 40800Current Price
$7.49
Estimated Owners
1.3M
Total Reviews
36.2K
Net Revenue
$3,419,158
Revenue Breakdown
| Gross Revenue (Est.) | $9,488,519 |
| Regional Pricing (15%) | -$1,423,278 |
| Discounts (25%) | -$2,016,310 |
| Est. Refunds (5%) | -$302,447 |
| Steam Fee (30%) | -$1,723,945 |
| VAT & Taxes (15%) | -$603,381 |
| Net Revenue (Est.) | $3,419,158 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Super Meat Boy generated?
Since its release, Super Meat Boy is estimated to have generated approximately $9,488,519 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,419,158.
How many copies has Super Meat Boy sold?
We estimate Super Meat Boy has sold approximately 1.3M copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $9,488,519 in gross revenue.
What game engine does Super Meat Boy use?
Super Meat Boy was developed using the Custom Engine game engine.
How much did it cost to develop Super Meat Boy?
The estimated development cost for Super Meat Boy was around $10,000 - $40,000 (Estimated development budget) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Super Meat Boy?
The development team size for Super Meat Boy varied throughout development:
- 2 core developers (Edmund McMillen and Tommy Refenes) - Development of original Super Meat Boy (2010)
- Team size grew significantly, but specific numbers for the core team are not widely publicized. It involved more than the original two. - Development of Super Meat Boy Forever (2020)
Review Statistics
Positive
34.2K
Negative
2.0K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Super Meat Boy (Development)
$10,000 - $40,000 (Estimated development budget)
Team Size
Development of original Super Meat Boy (2010)
2 core developers (Edmund McMillen and Tommy Refenes)
Development of Super Meat Boy Forever (2020)
Team size grew significantly, but specific numbers for the core team are not widely publicized. It involved more than the original two.