Stranded Deep

Stranded Deep

AppID: 313120
Beam Team Games
Beam Team Publishing
Aug 10, 2022

Current Price

$19.99

Estimated Owners

1.6M

Total Reviews

46.1K

Net Revenue

$11,632,412

Revenue Breakdown

Gross Revenue (Est.)$32,281,151
Regional Pricing (15%)-$4,842,173
Discounts (25%)-$6,859,745
Est. Refunds (5%)-$1,028,962
Steam Fee (30%)-$5,865,082
VAT & Taxes (15%)-$2,052,779
Net Revenue (Est.)$11,632,412

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Stranded Deep generated?

Since its release, Stranded Deep is estimated to have generated approximately $32,281,151 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $11,632,412.

How many copies has Stranded Deep sold?

We estimate Stranded Deep has sold approximately 1.6M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $32,281,151 in gross revenue.

What game engine does Stranded Deep use?

Stranded Deep was developed using the Unity game engine.

How much did it cost to develop Stranded Deep?

The estimated development cost for Stranded Deep was around Unknown (developed by small indie team) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Stranded Deep?

The development team size for Stranded Deep varied throughout development:

  • 1-2 developers - Initial development (2013-2015)
  • Small team, likely under 10 developers - Early Access (2015-2022)
  • Small core team, possibly expanded with support - Full release and post-launch (2022-present)

Review Statistics

Overall Rating Mostly Positive
74% Positive 26% Negative

Positive

34.4K

Negative

11.8K

Game Information

Game Engine

Unity

Genres

AdventureIndie

Production Cost

Stranded Deep (2015-2020)

Unknown (developed by small indie team)

Team Size

Initial development (2013-2015)

1-2 developers

Early Access (2015-2022)

Small team, likely under 10 developers

Full release and post-launch (2022-present)

Small core team, possibly expanded with support

Last updated: Aug 27, 2025