Stranded Deep
AppID: 313120Current Price
$19.99
Estimated Owners
1.6M
Total Reviews
46.1K
Net Revenue
$11,632,412
Revenue Breakdown
| Gross Revenue (Est.) | $32,281,151 |
| Regional Pricing (15%) | -$4,842,173 |
| Discounts (25%) | -$6,859,745 |
| Est. Refunds (5%) | -$1,028,962 |
| Steam Fee (30%) | -$5,865,082 |
| VAT & Taxes (15%) | -$2,052,779 |
| Net Revenue (Est.) | $11,632,412 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Stranded Deep generated?
Since its release, Stranded Deep is estimated to have generated approximately $32,281,151 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $11,632,412.
How many copies has Stranded Deep sold?
We estimate Stranded Deep has sold approximately 1.6M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $32,281,151 in gross revenue.
What game engine does Stranded Deep use?
Stranded Deep was developed using the Unity game engine.
How much did it cost to develop Stranded Deep?
The estimated development cost for Stranded Deep was around Unknown (developed by small indie team) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Stranded Deep?
The development team size for Stranded Deep varied throughout development:
- 1-2 developers - Initial development (2013-2015)
- Small team, likely under 10 developers - Early Access (2015-2022)
- Small core team, possibly expanded with support - Full release and post-launch (2022-present)
Review Statistics
Positive
34.4K
Negative
11.8K
Game Information
Game Engine
Unity
Genres
Production Cost
Stranded Deep (2015-2020)
Unknown (developed by small indie team)
Team Size
Initial development (2013-2015)
1-2 developers
Early Access (2015-2022)
Small team, likely under 10 developers
Full release and post-launch (2022-present)
Small core team, possibly expanded with support