Steel Storm: Burning Retribution
AppID: 96200Current Price
$14.99
Estimated Owners
12.8K
Total Reviews
367
Net Revenue
$69,384
Revenue Breakdown
| Gross Revenue (Est.) | $192,547 |
| Regional Pricing (15%) | -$28,882 |
| Discounts (25%) | -$40,916 |
| Est. Refunds (5%) | -$6,137 |
| Steam Fee (30%) | -$34,983 |
| VAT & Taxes (15%) | -$12,244 |
| Net Revenue (Est.) | $69,384 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Steel Storm: Burning Retribution generated?
Since its release, Steel Storm: Burning Retribution is estimated to have generated approximately $192,547 in gross revenue on Steam as of Nov 24, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $69,384.
How many copies has Steel Storm: Burning Retribution sold?
We estimate Steel Storm: Burning Retribution has sold approximately 12.8K copies worldwide on Steam as of Nov 24, 2025. This translates to an estimated revenue of $192,547 in gross revenue.
What game engine does Steel Storm: Burning Retribution use?
Steel Storm: Burning Retribution was developed using the Custom Engine game engine.
How much did it cost to develop Steel Storm: Burning Retribution?
The estimated development cost for Steel Storm: Burning Retribution was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Steel Storm: Burning Retribution?
The development team size for Steel Storm: Burning Retribution varied throughout development:
- Small independent team (implied by early developer interviews and indie nature) - 2009 (Development)
- Not explicitly stated, developed by TBL Games (a small studio/individual developer) - 2011 (Release)
Review Statistics
Positive
221
Negative
146
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Steel Storm: Burning Retribution (2010)
Unknown
Team Size
2009 (Development)
Small independent team (implied by early developer interviews and indie nature)
2011 (Release)
Not explicitly stated, developed by TBL Games (a small studio/individual developer)