Space Haven
AppID: 979110Current Price
$22.99
Estimated Owners
326.0K
Total Reviews
9.3K
Net Revenue
$2,700,623
Revenue Breakdown
| Gross Revenue (Est.) | $7,494,510 |
| Regional Pricing (15%) | -$1,124,177 |
| Discounts (25%) | -$1,592,583 |
| Est. Refunds (5%) | -$238,888 |
| Steam Fee (30%) | -$1,361,659 |
| VAT & Taxes (15%) | -$476,581 |
| Net Revenue (Est.) | $2,700,623 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Space Haven generated?
Since its release, Space Haven is estimated to have generated approximately $7,494,510 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,700,623.
How many copies has Space Haven sold?
We estimate Space Haven has sold approximately 326.0K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $7,494,510 in gross revenue.
What game engine does Space Haven use?
Space Haven was developed using the Unity 2021.3 game engine.
How much did it cost to develop Space Haven?
The estimated development cost for Space Haven was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Space Haven?
The development team size for Space Haven varied throughout development:
- Small team, likely 1-3 core developers based on early interviews and developer presence. - Early Access Launch (2020)
- The development seems to be handled by a very small independent team, often referred to as 'Isaac' or 'the developer' in community discussions. - 2024 (Current)
Review Statistics
Positive
8.0K
Negative
1.3K
Game Information
Game Engine
Unity 2021.3
Genres
Production Cost
Space Haven (Early Access Release - 2020)
Unknown
Space Haven (Full Release - 2024)
Unknown
Team Size
Early Access Launch (2020)
Small team, likely 1-3 core developers based on early interviews and developer presence.
2024 (Current)
The development seems to be handled by a very small independent team, often referred to as 'Isaac' or 'the developer' in community discussions.