Skull and Bones
AppID: 2853730Current Price
$39.99
Estimated Owners
87.6K
Total Reviews
2.5K
Net Revenue
$1,262,916
Revenue Breakdown
| Gross Revenue (Est.) | $3,504,724 |
| Regional Pricing (15%) | -$525,709 |
| Discounts (25%) | -$744,754 |
| Est. Refunds (5%) | -$111,713 |
| Steam Fee (30%) | -$636,764 |
| VAT & Taxes (15%) | -$222,868 |
| Net Revenue (Est.) | $1,262,916 |
Revenue estimates use the Boxleiter Method with a confidence score of 68/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Skull and Bones generated?
Since its release, Skull and Bones is estimated to have generated approximately $3,504,724 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,262,916.
How many copies has Skull and Bones sold?
We estimate Skull and Bones has sold approximately 87.6K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $3,504,724 in gross revenue.
What game engine does Skull and Bones use?
Skull and Bones was developed using the Ubisoft Anvil game engine.
How much did it cost to develop Skull and Bones?
The estimated development cost for Skull and Bones was around $200 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Skull and Bones?
The development team size for Skull and Bones varied throughout development:
- Around 100 developers - 2017
- Over 200 developers - 2020
- 300-400 developers - 2022
- 400+ developers across multiple studios - 2023
Review Statistics
Positive
1.7K
Negative
802
Game Information
Game Engine
Ubisoft Anvil
Genres
Production Cost
Skull and Bones (2024)
$200 million
Team Size
2017
Around 100 developers
2020
Over 200 developers
2022
300-400 developers
2023
400+ developers across multiple studios